Heading back to the Seven end of the Shorty, I played tap sequence that unlocked it from the Ones in the meshwork and stood it straight and vertical away from the meshwork. It took a few tries to get back to the lower Six in time, but it was a good learning experience. Eventually, I was able to synchronize things by freeing the Seven, raising it, and then timing my trip to the Six to correspond with the passing of the One between the Eights.
Giving the kick at the precise moment resulted in switching the Shorty from mesh mode to soup mode and I floated free of the meshwork. Guiding the Shorty was easy, compared to the heaver Shorty that I had started out on. I piloted the Seven-Six-Six chain and dragged the Eights into the meshwork where then began glombing the Ones below.
It was fairly easy to kick the One from the lower Six, and skip along the surface of the Meshwork, and change directions fairly easily. I had not imagined that slipping along the boundary of the soup and the mesh would be so fast. This made travelling along in search of an optimal exit point far faster than just glombing along the meshwork with both ends, and best of all, the exit is just one kick away.
April 1, 2010
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