February 13, 2010

Swingshot Seven

All in all, the Sixes were about as nice as I remember from zipping around on that little ringlet. It was the Seven in the middle that had me bothered until I gave it a try. Since this Seven had managed to get entangled and attached to four Sixes, it was stretched just a bit, giving its Protons a bit more power that the would have enjoyed if just paired to another Seven. This was good for me, since it made the Seven act a whole lot more like just another slippery Six.

That extra Proton, however, made a nice source for an extra pull when I wanted to move from Six to Six. In a short time, I was hopping 'round the Seven by making a half-orbit around the back side, and could zip from Six to Six in the canopy with ease. Since I had a speedy loop around the Seven to work with, I always had a choice as to which way to enter an orbit around a targeted Six. This was good for keeping things in balance, but even better for disrupting it.

Picking a pattern and keeping with it, I was able to influence the Electrons that were donated by the sometimes unhappy Ones that filled out each of the Sixes in the canopy. While it was not a swap drive, which relied on an Eight-One paring hung off of a Six, it had an effect. I was able to quickly re-orient my canopy and by doing so, aim this seven Six special. Perhaps, with just the right orbit pattern, I might get a bit of propulsion out of the canopy.

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