The canopy team took a bit to get familiar with the tap-image that I built while orbiting the Seven. They especially liked the rear-view when I bought the blind side over, and agreed that it was of limited use except to make sure that the old was properly behind them and receding into the distance. The forward view was much more useful.
For my part, I could display just the critical information, choosing not to tap out small and inconsequential features like a heavy One or an annoying Eight-Six-Eight lumbering ahead in the soup. The larger size of the canopied tag and the constant power of the Synchro Drive made short work of pushing through the soup and bumping such annoyances out of the way.
Since I could not scan upward when underneath a Six, I had to run in two modes. I could look ahead as I approached and fill in the blank spot from memory, or, when navigating, leave the area dark and use the zone for navigation taps. Letting one of the three groups of three Electrons know that they need to surge or slow was key to going the desired direction. In the beginning, the team had to agree with every suggestion, but that was beginning to change.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment